Skip to main content

Follow Huddle Up and share your interactive experience.

To Foster Creativity, Let's Rethink Our Model

Who's more creative?

Author Tom Wujec tells us in his TED talk, “Build a Tower, Build a Team”, The Marshmallow Challenge: a collaborative task where team members are asked to build the tallest structure possible out of a select group of materials. He reveals that out of all the various age groups tested, kindergarteners are typically the most successful, outperforming most post-grad students in both structure height and creativity. 

Younger children have a more unhindered thought process, one that isn’t limited by past experiences and fear of suggesting something too radical. As Toffler Associates describes*, when the kids are able to think for themselves at their own pace, “they are inclined to develop completely fresh solutions to a central problem”; they approach it as interdisciplinary, “not linear and results focused”. 


As I touched on in my last post, the “Four C’s” are the ideal 21st century blueprint for teaching our students and for hiring employees who add value. Companies are scouting for candidates who not only display strengths in these categories, but can think for themselves and utilize these skills to elevate their peers to create thorough solutions to problems. 


Creativity, just like playing basketball, is a skill. It needs to be practiced in order to be improved. The first step is to find an environment where the skill can be practiced. At Huddle Up, we created a purpose built platform where the goal of learning moves beyond comprehension - and into creating a solution with content. It’s why we say learning needs to move from “What do you know?” to “What you can do with what you know?” 


     


HuddleUp users bridge the connections between all of these newly created solutions. In this customized environment, HuddleUp defies the standard linear and results-focused process of learning by encouraging the users to learn from their peers’ creativity and strengthen their own perspective on the problem at hand. 


Then, we let each user leverage the power of interactive feedback to improve their solution. 


If we want learners who can create effective solutions, then we need a platform that focuses on that goal.   

 

With Huddle Up, we have a platform that goes far beyond the video-and-quiz model. Finding the "right" answer (comprehension) is only part of the journey. The primary goal asks learners use knowledge in order to create an effective solution - as evaluated by others - in an authentic, customized environment.


It’s a model that mirrors how we learn in the real world.  And, it’s one way we strive to meet our mission to transform online learning for individuals and organizations through a more purposeful, interactive environment.




Derek
CEO, Jetlag Learning, creators of Huddle Up Learning




* https://www.tofflerassociates.com/vanishing-point/why-kindergarteners-always-win-the-marshmallow-challenge

 

 


Comments

Popular posts from this blog

Moving Online Learning Forward

Online learning - and our collective thoughts about it -  has evolved dramatically in the last year. Creating and sharing engaging content online has been a difficulty experienced everywhere. The content hasn't changed, but our difficulty in engaging with it in an effective way online has certainly posed its fair share of challenges. "Good content is the first step. But the next step involves those conversations and interactions you have with others to illuminate the content and help you remember it.” - June Ahn, Ph.D In the article  Adapting to the (Not So) New Age of Computer Learning  Kayt Sukel shares some of these difficulties and how to engage learning in a virtual environment.  “Unfortunately, online instruction isn’t as simple as throwing a textbook online—and, in my opinion, online education platforms have focused too much on just putting content up online,” - June Ahn, Ph.D Likewise, feedback is integral to an effective learning environment. In another excellent blo

A New Model to Target the "4 Cs" of Learning

  The “Four Cs” are established goals for learning in today’s world.  Creativity Critical Thinking Collaboration  Communication Schools around the world strive to foster these traits in students. Companies seek out individuals who can excel at these skills to lead their teams.  Despite the often cited disconnect between the world of business and academia, the Four Cs represent one area where there is solid agreement.  Organizations such as the Partnership for 21st Century Skills and Common Sense Education rightly tout these as a gold standard for what learning can be. Unfortunately, given the recent massive shift to online learning, the current model of watching videos (or listening to lectures), followed up with a quiz provides ample evidence of where our current online learning models are falling short.  Online learning falls short The Huddle Up platform represents a very different type of online learning experience. A platform that specifically targets the Four Cs by providing a

Why Huddle Up?

The "Why Huddle Up?" question is closely tied to "Why did we build Huddle Up?". And, it's a great place to start. In short, we're tired of online learning models that consist of boring videos with an occasional quiz. That's outdated learning. It's not relevant or engaging.  And, it's doing a disservice to any individual who has had to endure it... and the companies and schools that expect (and need) so much more.  Unlike that model of learning, we created Huddle Up because we believe the best learning comes when 1. Learners are involved in trying to create and share solutions, not memorize facts 2. Learners actively give feedback to one another, to improve each user's solution. 3. Real learning is not demonstrated by what you know. It is demonstrated by what you can do with what you know - and how your application of knowledge is judged by others. As educators ourselves, we sought to create a very different kind of learning platform that was